# Factory I/O v2.4.1 hotfix available

**URL:** <https://community.factoryio.com/t/factory-i-o-v2-4-1-hotfix-available/132>\
**Category:** Announcements\
**Created:** [March 25, 2020, 10:05pm UTC](https://community.factoryio.com/t/factory-i-o-v2-4-1-hotfix-available/132 "2020-03-25T22:05:56Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![brunovgr](https://dub1.discourse-cdn.com/flex017/user_avatar/community.factoryio.com/brunovgr/32/12_2.png) [@brunovgr](https://community.factoryio.com/u/brunovgr)\
**Post date:** [March 25, 2020, 10:05pm UTC](https://community.factoryio.com/t/factory-i-o-v2-4-1-hotfix-available/132/1 "2020-03-25T22:05:56Z")

</div>

The new release of Factory I/O 2.4.1 is now available for [download](https://factoryio.com/download-archive/). This hotfix includes many bug fixes and improvements.

**Fixed in 2.4.1**

- **Core:** Remade console commands related with [video](https://docs.factoryio.com/manual/console/#video).
- **Core:** Fixed ‘Show Sensors Tags’ and ‘Show Actuators Tags’ options not saving properly between sessions.
- **Core:** Fixed 3D Tag horizontal alignment.
- **Core:** Fixed some parts containing joints occasionally moving to world origin on scene reset.
- **Parts:** Fixed items getting stuck in Machining Center entry tray at low speeds.
- **UI:** Removed ‘Resolution Scale’ option from [Video Options](https://docs.factoryio.com/manual/options/#video). The feature didn’t have the expected performance impact.
- **UI:** Application window maintains position between sessions.
- **UI:** Fixed application starting fullscreen instead of windowed by default.
- **UI:** Fixed video settings changing when opening [Video Options](https://docs.factoryio.com/manual/options/#video).
- **UI:** Fixed key binding button disabled after changing key bindings in the [Controls Options](https://docs.factoryio.com/manual/options/#controls).
- **Licensing:** Standalone licenses now have priority over floating licenses.
- **Licensing:** Sensitive licensing information no longer written to log.
- **Licensing:** Added `license.print_ids()` console command.
- **Control I/O:** Fixed being able to cause a scene reset during edit mode.
